Its not about a specific scene, I'm just really not satisfied with the baked lightmaps, because of these: 1. the result is pixelated,if you are not using ultra high resolution. Ultra high lightmap resolution is causing very long rendering time, and it would take a lot of texture space. 2. Mipmaps. Visible transitions, and…
If your problem is with lightmap compression there are a lot of alternatives. Also higher res lightmaps does not always equal better lighting, often it can cause strange artifacts. Like I mentioned before vertex bakes eliminate almost all of those problems related to compression, inconsistency etc. Mirrors Edge used UE3,…