Hey there! I'm currently working on a prop which is a crate with hay in it. And I'm going to use alpha planes with hay and would like to know the best way to do this performance wise. If I have understood it correct, materials with alpha is heavier to render and therefore should use it as little as possible. So what is the…
does it have to be soft alpha ? if alpha-test/masked is good enough id say make the whole thing one material. if this prop is supposed to be used 1000+ on screen id also say one material only ! but if its a one two or three times on screen deal and you must have soft alpha than do 2 materials !
Theres really two main considerations here, draw calls and texture memory. If you need soft alpha, that means 8 bit alpha which will double the vmemory for that texture sheet when compressed. In that case it usually makes sense to have the bits that need alpha be on a separate, smaller texture, and of course a separate…
I will most likely use $alphatest and I don't know how much the prop will be used in maps but i would guess around 10 on screen. So one material and all on one texture?