I've looked over the guide a few times now, specifically for the metalness workflow and I think I've got it. I've written a summary to further plant it in my brain, based on the lens example in the tutorial. Is this correct?
I'll be learning the PBR workflow today, and that question stumped me. When should use either map and where it is appropriate? How does it differ? For example what if I have a metallic map and I wanted it to have colored reflectance in some areas?
The two workflows are mutually exclusive, you can't really combine them. And which workflow you use will vary depending on which studio you work at and what engine they're using. For example, UE4 is metalness only, Cryengine is full reflectivity, Unity is whatever shader you use. If you're concerned about being able to…