After teaching myself ZBrush and watching a few anatomy tutorials, I'm cable to sculpt some humanoid characters. The question is how to make low poly models out of the high poly models. I know there are many topology tutorials on the internet (including the polycount wiki pages), but none of them tell you how to make a…
There were no high poly at all. Older WoW models were built from scratch as low poly. There are plenty of tutorials online for this kind of work. For example, one way to build this kind of model is to start from simple cube and using Extrude and other tools you shape it into low poly mesh. Only the most recent models in…