I've improved quite a bit with UDK Materials over the past year and the one thing I can't seem to figure out and may be a simple answer is the fading of one texture into another. For example, using normal maps for waves in a water texture to give the impression the rise and fall of water in a pool. I've used Hourence's…
Here's what I came up with. Thanks for the help. Took me awhile to figure out what was going on with the material but I got it figured out. To add to it, I plan on creating a popping bubble animation effect. Would it be easier to create the meshes in 3ds Max and then use Matinee for the animation of the growing bubble and…
Have you looked at the Bio Rifle material in the UDK? Might be good as a reference for what you want. 'WP_BioRifle.Materials.M_Bio_Blob_02' As for getting the material animated you could use the WorlPositionOffset in the material editor. Again the UDK comes with a good example of this here's the instance for it…
The Biorifle material has given me an idea to go off of. Six months ago I would have looked at that material and been overwhelmed by it. Now, it's just another puzzle for me to figure out and solve. I Just now looked at the rippling water material nodes, holy crap. Some of the nodes I have never thought existed. ha ha!