Don't mean to hijack your thread Mis-fire, thought this could be all around helpful... almighty_gir, or whoever... Do you know of any examples of people using pbr that are definitely doing it the "right" way? I would be interested to see actual clear cut examples of models and textures using pbr.
this is true and something i didn't really think of. PBR seems to be a little tricky and i am not too hot on Marmoset 2. Was just going strictly from the screen shots.
Thanks Shiro, It's far from perfect, but I've learned a fair bit about PBR. From what I've read about coloured spec maps and non metallic materials (dialectric's) you need to neutralize your hues in order to get the correct spec/reflection. It seemed to provide the right result, but I'm not 100% sure it's correct. I'm sure…
Hi All, I've been dabbling with some PBR materials, trying to work out the correct values for aged wood, metal, leather etc. I've checked out the awesome Cerberus freebie from Andrew Maximov, but where he's used a metalness map I've gone down the spec map route instead. It's been weird not putting my detail in the diffuse,…
Hey Matt, This is looking awesome. I was reading up on PBR myself last week and definitely want to try the techniques out soon. Might have to tap you up for some tips :p
Hi Pegbird, this is the first time I'm using M2, and PBR, IBL. So I can't really comment. Just tweaked the lights until I was happy with the shot. Turns out though that my map extreme lighting was an bi-product of incorrect map values, so back to the drawing board for me. All good fun though :)
I dont think that the need for inverse colours in the specular map to produce a white reflective colour in dialectic materials is needed anymore, your spec/reflectance map should just be greyscale in TB2 if you chose to try the metalness map workflow. Gun is looking pretty awesome though, just needs some map changes as…