This is Max 2014. Performance was improved in Max 2014. That why I had to find a scene with 3 characters. :) In Max 2014 here are the numbers with 20 objects selected and animated over 60 frames on my PC. With one skinned character showing but never selected. Curve Editor Open without the script 19-20 FPS Curve Editor Open…
To answer my own question: Seems i was right: I get great speedups (up to x10) using the script in Max 2012 and 2013 while trackview is open and animated tracks are selected. The same scene in Max 2014 plays equally fast with or without using the script. So it indeed looks like that slowdown causing bottlneck with…
I'm still getting slow down 2014 (not as bad as before). As referenced by my screenshot above. [edit]I wonder if you didn't have any skinned meshes showing. In my screenshot scene I get 45 FPS if I hide the skinned meshes not use the script. And these skinned meshes are only about 500 tris each.[/edit] I agree with this.
Download: https://www.dropbox.com/s/htxdfvllh94lils/Martinez_Macro_Playback.mcr?dl=0 One of the banes of my existence (with 3ds Max) is that you can't have the Curve Editor open when you hit the play button because the viewport slows to a crawl. You either need to deselect all your objects, or you need to close the editor.…
I had a skinned character in the scene - and some additional animated rigid hierarchies with some wired ctrl etc..... But it was a pretty simple scene in general, so mabye having multiple skin modifiers in the scene might still be slower Just a hint: When using the stats display turning off all geometry related stats…