Sorry, Matt! Is my objective with the reference to build up the habit of getting reference for everything, or is it for the sake of making sure the face LOOKS like real? I'm going to want to use Nathalie Emmanuel, then. What key words am I supposed to be googling to find tutorials on doing potrait sculpts / drawings of…
Take a look at this tutorial by Ryan Kinslien. It will give you a better understand of what is happening underneath the skin. https://vimeo.com/28949284 I agree you should drop your subdivisions and start fixing the face up according to the structure of the face.
WIP 21a Beginning polypaint of the face. There's not that much explicit tutorial references for texturing black skin at initial blush. Doing what I can with existing photo references and instruction on where color zones are on people's faces. Definitely still looking for critiques!
Why not do one 4096 texture instead ? You're not doing a modular or alternate outfits, are you ? (if you do, why not have head and skin together in the same map ?) Not sure what exact tutorial are you looking for. Wouldn't you bake ZB sculpt's vertex color as ID for dDO ? dDO can handle skin as well.
Focusing on detailed Head Sculpting Concentrating on the head at the moment. So I'm starting to hit an artistic wall again, and I believe it has mostly to do with strategies and techniques on dealing with low-level details of the face like creases, crows feet, moles, etc. From what you guys can observe, does anyone have…