Hey out there, I'm totally new to the subject and came into painting/concepting and texture art via the Dota 2 workshop. I'm currently making my first steps and wanted to share them with you in order to recieve honest and badass polycount feedback. I will be using this thread as a little overwatch of my progression (as far…
My advice for the Slark blade would be to take the asset into Dota 2 and use a little bit of the metalness mask to make it look more metallic. Don't go overboard with that mask--a pretty low value is usually good enough--but it should help the asset. You may also want to darken the diffuse texture on the blade as well. But…
I agree with Arkana, if you are wanting to make your blade more metallic looking you need to create a bigger contrast between the darker base metal tones and the sharper edge highlights, don't spread out your painted specular to wide. Also the other thing that will help sell it as metal is if you have a light direction…
hey looks great! esp if you havnt been doing this for a while. the handle of the blade looks great! the actual blade looks a bit weird, look at reference for metal next time, or 3D versions of it that you like, and try to mimic that. right now the handle looks kinda World of Warcraft and the blade looks kind of call of…