I dont know much about the hammer of thor so I dont know if you are going for the stone or metal look. The hammer head reads like concrete. If you are going for metal then you seem to be putting to much on your diffuse. For metal I would suggest a dark diffuse with light detail and put your time into the specular. Since…
Zoom out so we could see the entire hammer, and tone down the spec map: you're washing out a lot of the detail. If toning down the spec map makes the hammer look less metallic, tone down diffuse too. Make the diffuse a bit less grungy and dirty, and instead shove more details into the specular map. Right now, the hammer…
Hello everyone, Due to my tight schedule, the work is moving slowly. This is what I've done so far, improved diffuse, a normal map, and a quick spec map just to see how it would look. Original maps are 2048*2048 Diffuse Simple NM just for the details on the sides of the hammer, gonna go for further detail that's sure Spec…
You said you only applies the diffuse? Try making a Specular map (Reflection, gloss, shineyness)And a occlusion map (Adds Ambient Lighting/shadows). That will really bump the looks of thing a bit. Right now its extremely flat. Maybe a Bump/normal map for the designs on the edges. If you use 3dsm, I know you can assign…
Greeting Artists, This is my model of the hammer of Thor. Before going for further detailing, I wanted to see how it would look under textures, so I made a diffuse and rendered. I know it turned out ugly, that's why I came to Polycount. How can I achieve this level of realism I'm feeling like it's all about shading, I can…