Installed the game to see how bad it was. They 'slowly' ramp up waiting times during the tutorial. 10 seconds, 30 seconds, a minute, 4 minutes. Keep saying to spend crystal things to 'get it done right now'. It's overly complex for very little interactivity (I tapped about 15 times in 15 minutes) and very little depth.…
The thing that is scary with Dungeon Keeper Mobile is that during the tutorial, they basically indoctrinate you to spending gems... I haven't seen it to that scope in a while. It is a nice system for EA to get mobile casuals to open their wallets but this game is not for people that have played DK1,2. I like the visuals…