Just a little script i been working on for a while, that i use for creating quick collision hulls, and exporting to udk with one click, thought it could be useful to some maya and udk users. when it creates new collision hulls, it automatically follows the unreal UCX_ naming convention for collisions, and on export it…
Nother bump here. Any plans on updating this for Maya 2016 ext2? I just messed around with the plugin (which is fantastic, by the way) and ran into some issues with objects showing up twice in the export list, as well as not being able to remove objects from the list on occasion. Here's the error I get: # Error:…