I got it to work, here's what I did: 1)Extracted the zip to C:\Users\[yourname]\Documents\maya\[yourversion] 2)Loaded the plugin version in the plugin manager 3)Opened the script editor, Load Script>C:\Users\[yourname]\Documents\maya\[yourversion]\pbUDK-master\scripts\pbUDK.py 4)Save script to Shelf
Bump! This wonderful little script is a huge time saver and works perfectly for Unreal 4. I wrote a little tutorial on my workflow if anyone is interested: http://thiagoklafke.com/batchexport.html Thanks Chris for the script!
Hey, sorry for the late reply. Yes, I'm using on Maya 2017. weirdly, I just installed on my brand new laptop and didn't need to load the DCC plug-in the plugin manager. I just dropped the pbUDK-master folder in the Maya version folder and loaded the script through the script editor and it worked np. Cheers.
Just a little script i been working on for a while, that i use for creating quick collision hulls, and exporting to udk with one click, thought it could be useful to some maya and udk users. when it creates new collision hulls, it automatically follows the unreal UCX_ naming convention for collisions, and on export it…
Getting a error message when I try to enable the plug-in "DDConvexHull-2017_64bit" in the plug-in manager: // Error: line 1: The specified module could not be found. (DDConvexHull-2017_64bit) // What am I missing here/doing wrong? I can't figure it out... I extracted: the "DDConvexHull-2017_64bit.mll" into…