Now i'm having issues to understand the high poly modeling and texturing, for the roof for example.. I divided the roof into four parts for the UVs, and now how i make the texture tile?
Add3r that was super helpful, is the first time i try to make something with game specs so all those tips you gave me were really really helpful. So the best way to go is to divide the roof (for example) in quarters and make a tileable texture for it? Basing on what you said i will try to fit the entire texture in a…