Thanks Bartalon, I had to select all the groups contents and then run your script, and it worked awesome. I'll just have to go through and run that script before I run the main script. Do you have anything similar to your script that merges and cleans up references, or is that a whole different thing? I have no idea with…
This seems so close to what I need. Is there a way I can incorporate that first script that gets rid of the instances into a part of this second script so that it works all in one? The real issue I'm having is that its combining and giving me the wrong groups. Like, if you see the hierarchy in that image I supplied, I need…
Hey, good to know it worked. I wrote a small script which includes that bit of code so this time around it should do what I think it is that you want it to do... It will merge everything underneath the LOD groups into a mesh, retain the name, and keep it parented under the main "storehouse" group. Any spare instances will…
Hey there. I have a custom Mesh Combine script that checks for instances and converts them (which will also prevent other instances from disappearing if you have more), perhaps my bit of code can be of some help. Unfortunately I don't have the time right now to go through the rest of your code, but hopefully this can be of…
No big deal, just nested one more loop and it gets the job done. I also added a check to prevent some errors and ensure things get renamed properly. Also it has the part from before where it converts instances. You might get some warnings/errors but neither should interfere with the operation. Try this one out for size…