yes, you need to be a good character artist to properly appreciate the scan data and to make the most out of it. BUT that is completely besides the point of this discussion i believe. i really really dont want to clean up scan data and would never want to get a job where all i do is create models based on scan data. i too…
1.) Because anatomy fundamentals... 2.) Because you love it... 3.) Because scans won't replace 3D artists...just as mocap hasn't replaced the need for quality animators...
the thing is fearian, you said yourself that scans need to be tidied up, but essentially they are on the whole replacing the sculpting process - for photorealistic character heads for example. some scanning tech relies on multiple photographic viewpoints which makes it even more accessible. I am wary of saying that you…
I feel somewhat qualified to reply here because I work for a 3d scanning company, and the shortest answer, as people have said, is that scanning is not a be all and end all particularly in the games industry. Scans will always need to be worked on, no matter how good the tech gets, and there will always be stuff you can't…
Even a tidy mesh is only a base for sculpting. I think experienced character artist underestimate the importance of their knowledge and skills when working with scan data. I also believe that as scanning becomes commonplace, people will start to see it as a starting point, not a quick fix. Look at the sculpts naughty dog…
Hi Ruz! I would suggest so see scans more like a perfect way of getting good 3d reference images for volumes and shapes. Also it's great to create library material for close and mid distance surface details or location references for environment recreations. Texturing in a photo realistic manner is also more like the job…
I think they have a standard head mesh they project onto the cleaned up scan, and then project textures from camera positions in maya or nuke or something else. Ok I think I'm starting to see your point and maybe agree with you - under certain circumstances. Under 360/PS3 gen art budgets, it would be really easy to take a…
In fact lots of internal studio work I see around is already just retopoing what someone else has scanned or created already.... On the plus side, I dont think it will ever be so technical that people without art skills will be able to do it, but in day to day work, i think workflow will use more and more scanned/retopoed…
Also ruz your missing the bigger picture, games often don't have realistic people or objects, thigns are changed and stylized to look pretty, which they often don't in real life. Than look at stylized games, your not going to see darksiders or wolf among us, portal or tf2 using scans are we. Scans aren't redefining how we…
well you are indeed lucky gir and if you enjoy cleaning up scan data, that's fine, but at some point that might get a little tiring if that's 'all' you were doing and that does happen in some studios as Sam mentioned. My point is that in the future that particular skill {ie sculpting) might not be required as much, even if…