what are you basing the animation part of your list on? it feels very, google-ish, where you mention a very broad array of skills that are not specific to an animator, but are skills that one would expect other departments to possess. (I'm talking about AAA studios here, indies? do everything yourself, I get it - am there…
Talking with a colleague here, an animator, he looks for a solid understanding of the 12 Disney principles of animation, ability to get inside the character's head, ability to convey emotion and tell story (not just moving across the screen), focus on character work (don't show bouncing ball anims).
I'm helping some students figure out what's missing from their portfolios, so they can focus on what to improve. I wrote down a list of stuff I look for when evaluating new hires. I'm sure I'm missing some things. What do you look for? Any help is appreciated. EDIT: latest version is on our wiki...…
This is great feedback, thanks! I'm not an animator really, so hearing your perspective is great. All this stuff came straight out of my head. So all the blame is mine. :) With the actor thing I meant that animators should get inside their character's head, understand motivation, backstory, etc. Isn't motion influenced by…
Speaking as someone who has been looking for "that job" for six years now I have a few thoughts/questions on the topic: I ended up going back to school and recently getting a graphic design degree (backup plan) so my main portfolio is a squarespace page with graphic design, general 3d art (character, environment, car,…
With the environmental artist, with the texturing does this include knowledge of PBR and traditional texturing, or just texturing as a whole, because i'm still yet to understand PBR workflow, none of it makes any sense to me at all.
Concept Artist requirements by Shaddy Safadi Studio. [I don't have any dealings with this studio but studio owner's requirements, I find, are pretty tough - but in a positive way.] Critical Requirements: * 1. A knowledge of natural color and light * 2. Ability to quickly blockmesh in 3D and light in mental ray, slop…