hello I'm just wondering how to set up realtime shaders in XSI, for instance to help me with painting my spec / gloss maps. the node based shader editor is really nice but so far ive only figured out how to use it with mental ray. is it possible to use the node based editor to create shaders that could be later exported…
ok, so I have some basic confusion about this. do I have to do anything with ultimapper, or just add the node? first I just added Nodes -> Realtime -> CgFX -> Ultimap_preview, plugged in my maps and then connected the ultimap node to the realtime input. when i switch to directx display it is blank. so then I added the…
You can try it with the Ultimap_preview shader. Just open the rendertree and then choose "nodes" -> "realtime" -> "ultimap_preview" it has a color, normal, specular and ambient imput. The ultimap preview shader works great if you bake directly inside softimage. I haven´t tested it with xNormal Normalmaps or other sources.…