Thanks! Yeah as far as the pillars go, I might try to axe them in favor of a new asset but I'll defintely keep that in mind and go from there :) Also, in case anyone is intersted, here is my Mask and Layered shader for for the floor material
I would go with CryEngine 3. When I used it in with Maya 2012 it wasn't that complex. though I couldn't seem to get my spec/normal maps to display correctly. You seem to know UDK quite well, light mapping is a pain but provided you know how to do it just make sure you allow enough padding and use a high enough resolution.…