Thanks for the C&C !! -The idea of thinking about animation and leading the player towards the door is a great idea! -You might have sold m on wires =P But overall breaking up the symmetry with props is something I absolutely should do. -I was actually thinking about making that far back wall more of a point of interest.…
Prologue: Still in the very early stages of building out this Sci-Fi scene but I'm struggling with a few things, such as picking an engine, so I thought I'd just get my thoughts down here on this thread and get some community feedback while I post some WIPs etc. Planning & Thought Process: I wanted to create a Sci-Fi…
This is a nice scene. It's got a clear palette, a balanced use of shapes & materials, and a cool 90's-horror vibe, overall. A few things to try: - Think about how things would animate. The floor lights could have a gradient running through them towards the door. In a still frame, you'd see the further light in each strip…
So, did a litle more R&D and it seems that I might not have to create a Visob and light portals after all. from my research, it seems that those things are just a precaution against light leaking...? Can anyone confirm this? I like the result I'm getting with GI/Ambient Ground Color/Sun Color/Environment Probe. This is the…