I switched over from Unreal to Cry Engine for my last few projects and despite the fact its not as easy to get your assets into the engine I enjoy working with the Cry Engine a lot more.
Good thread! It's always interesting to see head-to-head comparison. So do you want to complete one scene in three engines? Or you want to choose one of them and finish the scene in one engine only? Main difference between engines for me: 1. You have to f**ck with light maps:) 2. You don't have to. Second variant is better…
@CarlK3D haha thanks for your opinion xD I'm still reluctant to pull the trigger though. Also, I should mention that it currently isn't set-up in Cryengine properly with a Visob and light portals becuase by the time I got it in the engine it was 2:00am and I had work in the morning =P I still might do a few more engine…
Prologue: Still in the very early stages of building out this Sci-Fi scene but I'm struggling with a few things, such as picking an engine, so I thought I'd just get my thoughts down here on this thread and get some community feedback while I post some WIPs etc. Planning & Thought Process: I wanted to create a Sci-Fi…
Hey RogeilioD, great progress so far. I am on the way buidling an environment in CryEngine too. I read that you figured out a good general modular workflow. Could you give a short overview how exactly you do that. I'm coming from XSI and for now i export the hole set as an cgf and import into the engine, which is not the…
glad you like the improvements in the freeSDK :) its definitely better to keep models fairly modular, especially when blocking out the scene. while you can get a good sense of scale in maya as well, I always prefer seeing assets in engine in realtime as quick as possible and being able to just hit ctrl+g and see them from…
@Sammy101 If I think I understand your question completely, the answer is no. TB2 will not effect your maps and apply changes to them- which actually isn't a really dumb thing to think becuase when I was in uni I thought that was exactly what it did. But yeah, it's basically a render engine just like any other render…