Here's what I have so far, not much, but a start. I had a lot of trouble getting all of the scales and angles lined up with the concept, so I took a quick-n-dirty approach where I didn't try to make anything look good, and all the shapes are a bloby mess. I'll probably try and clean this up into some sort of usable…
So this is where I start tredding into deep water. This is what I've got so far, I've created some trees in unity and remodelled and messed about with the rocks and viewpoint a bit I now have a barrage of questions. How do I get good lighting? There only seems to be spot, directional and point to choose from which are…
I'm trying to learn zbrush since I'm use to creating textures with photoshop. But I'm struggling with creating wood. I think I'll create all my textures within photoshop. I'll learn Zbrush later.
iWerez: I'll try my best to explain them :) - Trilinear filtering blends your textures' mipmap levels depending on how far/close you are to the texture (works like LOD but for textures) - good when dealing with normal maps. - Aniso(tropic) filtering again works with texture - it prevents your texture from getting all…
Okay, so I seem to have hit a pretty big wall. I was mostly messing around in UDK, thankfully I hadn't got everything in place, I just exported them all as one .fbx file so I know where everything should go. I was trying to get some form of sun working outside of the skybox and I closed it (saving of course) then I…
Well, here is my really bad attempt at some rocks. My goal here was to create some tiling textures and use vertex blending to blend between rock and dirt. I spent all day making the low poly mesh, sculpting the tiling texture in Zbrush, and creating the texture itself. I am happy with the sculpt itself but when applied to…
Thanks Pope! Got a lot less done than I hoped today. I did some modelling on the house, made some minor changes to the dome and made some change to the stairs. Still quite clueless how to start on the rocks. Hoping to have some time for that tomorrow. Again, all feedback is welcome.
Haven't had a lot of time lately, so I was quite glad I got to spend some time on this again today. I UV mapped most of the things in here, modelled the modular rocks in the back. I threw some (very) basic diffuse maps on some things and put in a light. All feedback is welcome!