I'm trying to learn zbrush since I'm use to creating textures with photoshop. But I'm struggling with creating wood. I think I'll create all my textures within photoshop. I'll learn Zbrush later.
Here is where I am at for the end of the month. I made two more tiling textures, one is moss and the other grass. Early next week I am going to create a new forum for this project since it is the end of the month.
Hey all, I've been lurking at the noob challenge threads for a while, but this one really intrigued me. From the start I wondered how I could make the dome...and tonight I tried. I block meshed it and...well it was actually easier than I thought to get an "ok" block out shape. I had issues regarding the "create shape from…
Well, here is my really bad attempt at some rocks. My goal here was to create some tiling textures and use vertex blending to blend between rock and dirt. I spent all day making the low poly mesh, sculpting the tiling texture in Zbrush, and creating the texture itself. I am happy with the sculpt itself but when applied to…
If I decided to do the well, would it be ok to post on this forum for feedback and critique, or should I create a new forum since it is not the chosen concept? I have never done a stylized piece like the well and was really looking forward to it. This concept looks sweet so I might decide to give it a shot.:) Hmmmmmm...
I've had quite a bit of free time to work on this and its still in WIP Things to do: - Foliage inside dome (the trees are placeholder I made for another thing) - More detail on ground to blend rock and dirt together. - more dust and dirt on the rocks (not sure how to get this done, maybe with a top down shader or vertex…
Im still very new to 3D modeling so forgive my copying. I like the idea the two above posters had on making the building models. My first attempt was to make it traas one mesh but taking a closer took at the concept i can see that this would be a huge waste of energy. I can see a few ways to make the temple part of the map…
Here is my progress so far. My main goal with this challenge is to do everything with little to no photo source for the textures and create all my normal maps and details using only Zbrush. So far the tiling textures have been made using only zbrush and some photoshop filters. The rocks have been made the same way using…
So this is where I start tredding into deep water. This is what I've got so far, I've created some trees in unity and remodelled and messed about with the rocks and viewpoint a bit I now have a barrage of questions. How do I get good lighting? There only seems to be spot, directional and point to choose from which are…