Another quick Max render shown here - I've just been working on the colours and minor details for the weapon's diffuse map. I still need to work on the spikes, but I should be able to get started on the masks fairly soon.
Shown here: a quick Max render of half of the blade and skull, with normal maps and AO slotted into Diffuse. Also shown: a particularly off-putting seam down the middle of the skull. So that needs fixing. I'll be sculpting the handle fairly soon to keep things fresh, and am hoping to improve the overall 'sharpness' of the…
Still working on this after a break. Sculpt: What do you guys use as a blending mode for diffuse generated from a normal map? I made a comparison between the original sword against mine, and mine doesn't have that neat sharp white lines on the blade and my gold areas look a bit washed out. Suggestions/solutions? PS. I'm…