well vidotto :) its a matter of the topic of this contest. some months ago for example we had such awesome topics like "least items on that slot (no weapons..)" and it gave rly good submissions on a nice quality lvl for different heroes and slots. and for example if the next months topic would be picked like (just as…
Sure thing. Here is an example. What is strange is it only happens on some pieces. For instance, I got these dark areas on the head and the nose whereas the rest of the normals output correctly. I added hard edges to the mesh and it no longer output the dark areas. Maybe I'm doing something wrong?
well bones are more yellow than what you made. Your sword shows a very fresh clean white bone. Also the sculpt needs to show a more hard surface, now yours is very soft. I suggest you to download Huskar's model. He is a good example of how bone should look like(at least in Dota2)
I use tons of baked maps to get my light info like this. I use a Prtp and Prtn, green channel from a bent normal, a baked cavity map, a cavity map made from the xNormal filter, and the AO. These are all then combined with wizard magic in photo editing software, and I usually use this set to multiply above my colors. I can…