@JohnnyRaptor - I feel like his head is a little too wide? Perhaps that is because I am missing the perspective of the body though. Get down and dirty with that lower part of his nose, his is pretty messed up :D @Kapoff - Looking good, perhaps bring his gloves up a little closer to his elbows? They feel short to me. Really…
Ok so skin breakdown. I am just going to overview this stuff. If anyone has any questions I will be happy to go more in depth. So first off important things to note with skin in Marmoset. 1. Energy conservation - Will compensate for the color you put in the subdermis/ scattered areas by putting a color close to it's…
Here's my rough sculpt. @PyrZern Here's my advice that I learned from 2D artists. These are the exact words always used. "LOOMIS!" Use Loomis as a basic shape then go ahead from there. Here is a quick redline I did that took 5 mins. These are the main things I found odd. The purple lines are just a normal guide lines. The…
TimPogson -- Looking good so far! The fingers are really small and the nose is really short. I like how you have made the shoulder pads asymmetric. Torch -- The folds on your pants and boots look a little odd atm. I like your gloves and belts/accessories! PyrZern -- I would widen up your torso even more yet! Even looking…
Rafferty_Eggleston, thank you, Vatanist, thanks mate, iv added the ears now since i might do alpha for the hair..not sure yet tho eheh also, i did a quick paintover on your guy, marking where you need to match it to the concept. also i noticed on the concept the scar on his forehead goes all the way to his nose (i need to…
Terminator2: Thanks, maybe I will shorten the legs I'm still not sure I think the upper eyelids are too big and the mouth could be little bit higher closer to nose. Keep going nice progress :)
There you go! just a little bit less than 2 hours with the rendering and the composting. Pretty happy with the result, even though the eyes and the nose might be just a tad too big. It's gonna be a fun one to work on this medieval dude!
Awww, crap. I'm just finally starting to understand current gen texture maps, now they're jumping to the next-gen ones #_# On another related unrelated note, the voting thread for next month is now started here :)http://www.polycount.com/forum/showthread.php?t=131581
These are the related threads that exist. Discussion in December that kicked off everything. It also vote for Jan. Challenge of Jan (kind of finished and over now) Concept Voting of Feb (finished and over now.) Challenge of Feb. (this one) On the Feb 23rd, I will make Concept Voting of March. On the Feb 27-28th, I will…
Riceart: Hey looking pretty cool so far! He's got some real personality already. Vatanist: Great start. I can definitely see the concept coming to life. PyrZrn: The nose needs to be wider and bulbous. Great start though! Alright. Spent about 3 and half hours working on the actual Bub. Got a lot of things blocked in. Still…