Yeah it needs more still. It should be noticeable fully zoomed out. Though the floating piece by the guard of the sword is the most concerning. I would make it so it doesn't float and has a bevel that connects it down to the blade.
Okay, here's another attempt at this. Added more bevel and smoothed transitions between surfaces. Made some design decisions regarding the floating blade.
Totally agree. For the life of me, I can't find a reference photo showing how that piece is connected. I really don't like how it's just floating there either.
@Stevston, i dont think he needs to make such slopes on this mesh, as the mesh itself is sloped compared to the indets, so the rays will have a slight angle to them. As for the floating mesh, how about "just" making it a part of the sword itself? I'm rather impressed that you did that highpoly in 27 minutes, well done :o