I was watching a UVW unwrapping tutorial yesterday and the guy used a displacement map at the end. Unlike a normal map,an object with displacement can be zoomed in on and you'll see real geometry and shadows (whereas an object with just a normal map looks flat). It also uses a lot of geometry to look right (he used a…
Yeah, its probably worth checking out the tutorial I wrote on displacement maps, its for Toolbag 1, but many of the concepts are universal. http://www.marmoset.co/toolbag/learn/displacement
So for the second one, normal map will for better? So to summary about displacement map. It created as same as normal map. It change/modifies geometry. Need more polycount to work. UV's are very important/ Now i need proper tutorial to see how to create:D
Because he works at 8 Monkey Labs, who make Marmoset Toolbag XD. There are plenty of google results if you look up how to do displacement in both of those engines. Also that tutorial EQ posted covers every concept about displacement and is applicable to any other engine out there.