I'm tackling my capstone assignment for my final year in Game Development, which is essentially an outdoor environment piece using landscape. I have seen several people use a UDK > World Machine > UDK workflow with good results, and am interested in trying it for my capstone. When I created my landscape, I selected it and…
afaik, UDK itself has a height-scaling value in the terrain-node, which is set to something like 32 or so by default (haven't done anything with terrain in UDK for years, so not sure) if you find that value,maybe it's the same you have to put into world-machine to get the scaling right?