Saving/loading animation has same effect like when you simply scale the rig (every ik chain is dislocated) I have tried everything else that was suggested, even on one of the posts from this forum, that I found through google and everything gives the same result. This leads me to conclusion that my ik chains are the…
How can I rescale models that have been rigged with regular bones and animated? Now when I have finished my animation I want to rescale the model to fit my scale system but, whatever I try to do it brakes the rig and animation of the model. I used skin modifier for rigging but I didn't use envelopes with it. And I also…
You can use skin utilities, in the Utilities panel. SkinUtilities>Extract Skin Data To Mesh. This will copy your skinned mesh and saved the skinned data inside of the skin data mesh now. Then you will need to right click and copy the skin modifier on the old mesh and then delete the skin modifier on the original mesh. This…
Depends. You could try and recreate the rig to the size that you want. And see if the animations transfer nicely from there. If that works, i would think that would have taken less time than reanimating. Or take you animation and set all the bones to FK, then save the anim. Then bring the anim into your new scaled rig. You…
Ok, i found a way to do it. What I had to do is to go with 'rescale world units', the initial problem was that when i set any value to it, it made model look horrible, but all animation was preserved. Later I found that I had to set value for second time to 1.0 so the model looks normal again. Only problem is that…