I'm still very new to Maya but I'm having trouble getting local axes on bones/joints to export correcetly from Maya to an fbx file. The basic issue I'm having is that any time I change the local axis pivot orientation (using D and rotate) on a joint, Maya will put these values into a Custom Axis Orientation but not alter…
Thanks for the reply! Sadly, if you do this, then go back to select object mode, select a bone, activate the move tool and check the local move axis, the move tool axes remain as they were and it's this local axis that gets exported... if you look at the image here you can see the local rotation axes corrected using your…