Approximately 10% off-topic, but for this style of game what type of shader (I'm using Unity) should I be using? I was going to use bumped diffuse (diffuse with normal maps), or simply diffuse without normal maps, but, with you mentioning plugging it into incandescence and ignoring lighting, I was thinking of…
If your hand painting I suggest no Normal Maps. They wont blend well with your Style. With this style you should remain painting in your Highlights & Shadows to fake the Normal Map. I use Imgur works best for me, Fast & no one ever see's them because people only see the Images with Ratings. As everyone else has said turn…
Proportions and textures are looking much nicer and more refined, but his hands are pretty wonky looking, they're just looking like segmented cylinders atm. His fingers are far too long and I can imagine will look strange when rigged and posed. A more defined low poly hand like this would look way better. It gives you the…