First of all. It's called "UV Sets" in Maya. Secondly. If you are using one shader for this solution you have one input for each texture, i.e. one Diffuse input slut, etc. If you plan on using several textures to finally plug into one input slot you need to handle combining/blending them together somehow. To work with…
i wont use uv sets... its called uv tiles... uvs outside the uv space 0-1... mudbox and mari are able to read them native... all hero assets in feature film are using this workflow... hundreds of texture tiles and only one shader... in maya you have to offset the uvs... you could chain filetexture nodes together... or use…