@GhostDetector I don't think that any of those items breaks the tris budget, and if they do, it's a nice challenge either way. On the note of changing the challenge to be signup based instead of monthly, there's no real need for that, since you don't have to start at day 1. You can start at the last day as far as I know,…
@GhostDetector - None of these items look like they will break any poly limits. Nor would we be likely to break them if we made them I don't think. If anything I think the artists here would be capable of improving on them. So for beginners just getting into the workshop they'd be a good start. I agree with Coyo.te - the…
One month is perfect, has good starting and end points, doesn't get confusing. I think we need to limit everything to one thread and keep it simple. Not everyone works at the same pace, breaking it down into steps could make it difficult for everyone to keep up. Especially if they are new to the process. I'd almost love to…
So, I had this idea for a while, and I begin thinking a bit more about it after adam's thread asking for ideas on how to improve the Dota 2 section, so figured I should create a thread to gather some ideas and opinions, then probably start something up next month. The basic idea is pretty similar to the 'Monthly Noob…
@GhostDetector heboltz3 is right (thanks by the way!), this isn't a place for REAL beginners, the point isn't to learn how to model, texture or whatever, but instead how to do it specifically for Dota 2 and help people get used to the general pipeline of submitting an item and the style we do stuff. I would always have…
1 month is probably, too long for a single item. 2 weeks should be max. I'm also confused with what this is suppose to accomplish, is this concept or the everything So to add to this discussion, I've added a list of people need to know, so the thread won't be cluttered up by, how to start or anything like that. There are…