Hello Poly Count! For my newest school project, I have until Monday to model the Tsar Cannon. Any feedback will be greatly appreciated! Here are some photos I have found of it so far. Hopefully I can find a better one for the back. (for scale)
We have up to 6k for the cannon, and 2k for the balls and ground. Its an automatic fail if I go over. :/ I'll try to improve everything then work my way down.
Looks like a good base mesh. Keep rollin! This piece is gonna be insanely detail oriented! Look closer at the shape of the handles.. and don't forget the piece that connects the base to the actual cannon.
The left is what I made in zbrush, the center my retopple, and the right my xNormals bake. Any advice on how this could be made better? I have a limit of 6k tries for the entire cannon.
Your sculpture work looks great so far, keep going with it, love to see more of the detail patterns for the cannon. Don't sweat the polycount, it's easier to reduce than to add polys, retain that sexy shape you've sculpted no mater what! Lo res are what LOD models are for :).