I've spent a good chunk of time searching for specific 3D texturing tutorials with not much luck. If it exists I am looking for how to texture furniture fabric and such. What are some texture tutorials that you think are good? Thank You!
There aren't much texturing tutorials in general, and many of them boil down to how to do stuff in Photoshop. Your best bet is to search for Photoshop tutorials to see how these kinds of textures are created and than apply the knowledge but on UV mapped models. There isn't much difference on how to do texturing once you…
Are you talking of tutorials that focus on working with UV maps to make textures. I've never seen those either in my search but I could see that being just as useful. Actually I have seen them but they are usually the most basic videos I have found on youtube.
Correct, it's also free. I suggested UDK because, out of all the free engines, it has the most robust material editor without getting into code. When you start to understand it, you can create some interesting effects on the fly by inventing your own materials. What you learn in UDK will also carry over into other…
The basics of furniture and fabric aren't all that different from any other model. Joe Harford's "Tracker Knife" series is the best I've seen. (No wood, but there is fabric.) He starts texturing around part 3 but the whole series is worth a look, even if you're advanced. [ame="…
I think the biggest improvements in skill when it comes to texturing is not really workflow but understanding of the underlying technology. That understanding will allow you to utilize the texture maps to their max potential. After that I'd focus on Art Direction and how you keep your textures within it. How to make your…
You splash some colour on it, you do some edging you make the shit look good do a bit of overlay, may be multiply the green and do some other stuff out of the channels of your normal map from the high poly and boom you got yourself a texture. I may be forgetting a few things but I blame the rum for that.
Thanks for all the suggestions! Think I could benefit from a basic cube texture study as suggested. May be sharing that in the future. UDK is the unreal developement kit right? Meaning I should be working with assets in a game engine to make textures shine their best? Or is there a reason that UDK is specifically…