So I have spent the last couple of days learning a bunch of new things and wrapping up the sculpts on this pillar. So first up will be the final High Poly sculpts from Mudbox. So again, I feel that I learn a lot of new techniques and these pieces reflect that from what I have previously done on this project. Next up, here…
So generally sculpt look good! 1. You cannot hide it in Diffuse and especially with spec. This will pop even more. It's something with your smoothgroups and maybe padding. 2. It's UDK :D Are you made a second UV channel for that? 4k polys for that? Where? Show us the wire.
So when you mention making the edges a little more solid, do you mean sharper edges? Part of it might be that I just threw a Phong shader on so help bring out the Normal map details. I can turn down the noise on them, I have just had in the past a problem with not having my details as noticeable and got lost when I get a…