Hey Guys and Gals, I've been tinkering for awhile on projects but never taken any seriously. So with the start of the year I decided to take a short sabbatical of a couple of months and work on some pieces to fill out a portfolio. I figure its time to chase down the dream :) The first project that I am working on is a…
The second UV map in UDK is a lightmap that your shadows get baked onto, so not really to do with the normal map but if you dont have a separate UV map then you will have issues with lighting and dodgey shadows. Hope this helps.
I think its a good start. The stone is throwing me off though. It looks more like clay. I think if you made the edges a little more solid, and maybe tone down on the noise a bit it would define it better. Where's the steampunk parts? I'm looking forward to seeing what you come up with.
Thanks for the feedback Zersixs. Yah those front pillars have been nothing but troubles for me. As Heretic pointed out, the sculpt is off. I need to revisit them soon, I just spent a bunch of time on them that I want to nail down a few other things before heading back to them. Here is today's progress. I finished up the…
Small update today. I just blocked out the building in UDK. I came up with the concept mostly in my head and had only made small sketches of overall form and details of some individual objects, so having this blockout finally helps put the picture together. Next project I will not be working this way. I will have a solid…
Hey Heretic, its never too late to make the change! Yah somewhere between the sculpt and the texture I changed in my mind that I wanted it to be cement, but it didn't dawn on me to reevaluate the sculpt. I'll take a look at it and make adjustments after a step away from it for a bit and work on other assets. Thanks for the…
So when you mention making the edges a little more solid, do you mean sharper edges? Part of it might be that I just threw a Phong shader on so help bring out the Normal map details. I can turn down the noise on them, I have just had in the past a problem with not having my details as noticeable and got lost when I get a…
Alright, here is the weekends progress. I more or less finished up a brick archway. There is still a little tweaking when it comes to the Spec map, but otherwise its pretty much finished unless there is something glaring that I missed. As always, I look forward to feedback and criticism.
So generally sculpt look good! 1. You cannot hide it in Diffuse and especially with spec. This will pop even more. It's something with your smoothgroups and maybe padding. 2. It's UDK :D Are you made a second UV channel for that? 4k polys for that? Where? Show us the wire.
So I have spent the last couple of days learning a bunch of new things and wrapping up the sculpts on this pillar. So first up will be the final High Poly sculpts from Mudbox. So again, I feel that I learn a lot of new techniques and these pieces reflect that from what I have previously done on this project. Next up, here…