Not only in games, also for movies. But then you usally use a layout mesh to animate as early as possible. For a recent unity project I had to create 1 Character, Vehicle and Building which needed to be animated. I created my rig first after the models had good proportions and gave them to the animator. Then while the…
Sure you can do that, you can even change the topology or add/remove geometry if you really need to. If you don't change the geometry and the vert numbering matches (it can change if you import/export the mesh to other apps) you can just apply UVW unwrap under the skin modifier, then load/save the UV's. Use the "collapse…
Hi guys, I'm wanting to rig and skin my character I've modelled so I can create some poses and a walk cycle. Is this ok to do before the uv mapping? Or will the uv mapping and texturing mess up the skinning and rig or something? Just want to check before I proceed any further. Thanks alot :)
Ok great, thanks alot guys. So if I rig and skin first and don't change any of the topology, I'll just uvw unwrap under the skin modifier. Thanks again :)