Do you mean transferring the UV's themselves? If so, it could work in theory. If I could get a secondary UV layout on the "original" model that matches the UV layout of the "low poly" version, I could then run the 3dsmax script and transfer the PSD layers from UV1 to match UV2. Then I could apply the result on the…
Thanks for the fast response! Like I said, the script I found for 3dsmax sadly doesn't do what I need it to do. Instead of searching for an alternative UV in the same mesh, I need it to map the PSD layers on a completely different mesh. So instead of UV1 --> UV2 I need this: Mesh1-UV1 --> Mesh2-UV1. Sadly I'm not able to…
I was afraid so. However that would also mean losing all data such as masks, opacity settings, adjustment layers, layer styles, etc... Trying with Maya 2014 to get the "high poly" UV's to match the "low poly" UV layout. Admittedly there's some overlapping and weird faces, but altogether I expected it to be worse. If I can…
Hi! So here's the deal. What I want to do is to do a batched rebake of all the texture layers that are applied to one mesh (I'm talking about its source PSD layers here), and apply them to another one: a newly created mesh that I unwrapped individually. My "original" model has a PSD with ~50 layers, and manually applying…