Something new has popped up after Anim Rotation Only. This is the description I get from the guy working on animations.....It's a bit hard to describe it. When the character jumps it seems like the arm mesh is not properly connected. I'm thinking it has something to do with the unchecking the Anim Rotation Only box. When…
I tried posting in UDK's forums but didn't get a response and I'm looking here for an answer of sorts. I didn't put the models together, animate them, rig them at all. Since I have an account already with Polycount, I offered to post about an issue with a rigged pistol and hands its supposed to be attached to when in UDK.…
Well the good part is you got in in UDK :D Most of the time this is the hard part. I am assuming you have an Aminset since there is an animation on the skelmesh. Open the Animset and click on the the AnimSet tab in the bottom left corner of the screen (Right next to the Mesh and AnimSequence tabs). Uncheck "Anim Rotation…