Another question, i dont seem to be able to export it as 4k textures anymore. When i create the substance itself i set it to 2k, that being the max resolution for a new texture. And then work with 4k textures within the 2k substance. WHen i'm about to publish i the substance parameters (the info window that comes up when…
Thank you for the replies :) You can bake normalmaps in Substance?, i thought it was only world space from your regular normalmaps, as well as various other maptypes. Now we're talking about substance designer. i'm getting this error: whenever i try to publish a substance with more than 2 4k maps in it. Is it just…
You should bake in Substance man, Max is really bad compared to that, not to mention Max uses it's own tangent standard. Substance uses whatever is in the FBX, which is a much better approach.
So, i actually ragequit the hangout earlier because i was getting so frustrated with this workflow between the above programs, and before i go blow up a minecraftworld with TNT i need to get some help with this. As everyone knows, when you bake a normalmap in 3Ds max you need to flip the green channel when you want to use…
Thank you for the reply Jerc :) Though it appears that i'm messing something up still. The export to bitmaps from SD does indeed export it as a 4k now, but when i publish a substance it imports to UDK as 2k maps. Those are the settings i've got. Is it possible that it might be UDK who's in error in this case?, anyway, the…
Could you send me your substance graph? Sometimes the resolution thing can be confusing and there may be a setting set to the wrong value somewhere. @Earthquake: I will give the mesh a go and see how it comes out.
in Substance Designer you can use either standards. You can go in the Materials menu and change the shader settings to handle flipped normal maps, and the bakers also allow you to choose between Dx and OpenGL standards (flipped green).
With Toolbag 2 you can do this two ways without inverting the green channel 1. Set tangent space to max on a per-object basis, this will make is so you don't need to invert anything 2. Set Flip Y in the normal map slot in the material editor Not sure about the substance thing.