Thanks for the help! When I bake the simulation the bake works but when I delete the rig or the ik's it screws everything up. I think I must have done something wrong with the rig itself, using the controllers to animate and have the constraints linked to the ik's. Here is the hierarchy of the rig.
What happens when you bake the simulation, then export via FBX, without deleting your rig and ticking off "bake animation" in the fbx window (it is under animation I believe) Same result as before, i.e. character floats? EDIT: You said that the IK screwed up the rig when you deleted it. You deleted the IKs and curves after…
Hey, I'm working on this animation with Doran. When the simulation is baked it saves all the key frames and the IK's and Curves can then be deleted but when its exported the animation is non existent in Unity. Where should the animation be baked to? Also not sure if this helps but the character begins to float whenever the…