Its fixable: https://dl.dropboxusercontent.com/u/499159/edgepull.gif Make sure you have your spacing right and then pull those end verts/faces in, isoline editing helps here to get it right.
Got the edges figured out. It turns out that I didn't have the AA set right in substance designer. It's still to high poly to be useful for games though.
@s6: Ahh damn! You're right! Haven't seen it maybe because it does not cause errors so I just overlooked it...^^ Alright, next wires will be bigger! Thanks for the info! :)
Started working on the 3rd dagger. I will work on the low-poly mesh, but all the small details will go into the normal map I think... modeling that stuff is crazy :( Also right now the small spheres on the handle are just a different mesh right there, but I plan on actually having them blend with the metal.. though if it…
Commandor - Looks pretty good so far. I like how low poly you have it right now, so if you need to change something it doesn't require a bunch of work.