Gotta agree with Mik2121! :) Also, if possible, I'd like to see some different kind of hard-surfaces: for the moment, we did "mechanical" hard-surface. What about "electronic" hard-surface? For example:
Sorry about the delay. Bit of a hectic weekend. For practice creating surface details on curved surfaces! : Those blades are looking really cool btw guys :) Glad some of you went cradle to grave with it.
Well I assume the whole point of the challenge is to try and tackle as many complex hard surface model week by week. Thus the above Razer would be a great example of a tricky hard surface to model. (Would love to make it looks challenging)
As Mik Said, the Highpoly portion of Game Art is still a very relevant, if not more relevant than ever, aspect of the Game art pipeline. It allows you to transfer high resolution details onto low resolution optimized geometry to emulate a more detailed appearance. If the question is more in regards to subject matter, the…
Uhm... not quite what I would consider hard surface practice, and even less being someone's concept art instead of some knife that exists in real life. Maybe something more Science-fiction oriented would have been more fit.. Hope next week we get something slightly different. For now, I'll finish last week's. Good luck to…