I'm not all that familiar with game types, but have you set both the pie game type and the default game type (from the world properties)? (I was under the impression that the name of the map/level needed a specific prefix too... I'm not really sure what affect it makes tbh... I kinda thought the death match prefix was DM…
Not sure if this will help but, Object.WorldInfo.bNoDefaultInventoryForPlayer True That will give you zero inventory and to add inventory to the player with the the above option enabled you can ether use pick up or script them to the player. (just like the flash light) Here is the code for pickup:…
I think the Flash scripting for the HUD interferes with the Kismet. When I remove my menu via Kismet and spawn the player without inventory, upon pressing Escape->Resume, the entire HUD reappears. (I solved it, but it was a keybind workaround and there are no options now, just esc->quit). Trial and Error seems to be a long…