Ok, so use dynamesh if you continue to get stretching. You want your models to have the same poly density across the entire mesh. Dynamesh will do this. Just take your current triangle shape and run dynamesh on it, play with the various settings to see it's effects.
Hey, The reason is...that I just never used Dynamesh. I thought it was used to create objects from scratch and I wouldn't know how to use it in that cas. Also those meshes I made were created and UVed in max and I thought Dynamesh needed retopo because it would mess the UV's...but then again it may be just the…
I come across the same issue when applying noise in zbrush. I typically use a lot of thin meshes with holes in them. Dynamesh wants to close the holes when it does its thing and that's not what I would want. Zremesher behaves better for even quads for me at least in these situations. On Badkings website he advises to use…