I don't mean turning the polypaint as a whole on or off. I meant having layers like in Photoshop that I could paint on. Right now as I understand it, when polypainting you have just that one layer, so if you paint over something it is destructive. If I want to mess with making, I don't know...eye makeup for a character, by…
Yeah that would be really handy, its the only reason I noticed people using a ZB to Mudbox workflow, for Mudbox's paint tools, being able to keep it all in ZB with a per pixel rather than per poly painting workflow would be ace!
Wouldn't it be sweet if Zbrush5 had a robust painting system that worked with UVs as well as it does with vertex painting now with layers and saved masks. With a 1 touch export that would make separate spec, gloss, diffuse, etc. files. Edit: Saw popeye just posted this.
A texturing system like Mari, or even Mudbox, painting directly on to uvs or model with pixel res, not points and then blend layers, filters and so on. Oh please! :poly124:
Wouldn't it be sweet if zbrush5... Had subtool folders could paint on texture instead of verts, supported 64 bit, gave back rubs, made sandwiches. Map this to top button on pen and do it with one click for super sexy fun times.
I'm getting more hands on with ZBrush lately with work, so if any of these actually exist, let me know. * Layered painting system. Really wish I could turn colors on and off to test paintovers without being destructive to my polypaint, just to try new things. * Local vs World based translate, rotate, and scale. Also a way…
Wouldn't it be sweet if ZBrush5, Pixologic staff was reading this thread. ;) All of the above, if they said it, it must be worth while upgrades. I don't see how they can be that far off from pixel painting/texturing. 64Bits please & i agree about those memory errors on big meshes can't even click off or do things at the…
I'd certainly like to see... 64 bit SUBTOOL FOLDERS Separate layer for polypaint better retopo workflow (just be at least as smooth as Topogun!) paint directly onto model/uv like 3d coat or modo and maybe some kind of basic mesh editing dual materials? I always see people compositing Matcaps in Photoshop... wouldn't it be…