Wouldn't it be sweet if Zbrush5... Had an IBL shading system similar to Marmoset. Correctly functioning color & displacement layers. Accurate perspective. 64 bit support. Subtool & Layer folders. A UI overhaul.
Oh gawd yes Subtool Folders and 64bit. Man I've gotten so used to the Zbrush UI & hotkeys it's more like; Wouldn't it be sweet if Photoshop used zbrush's spacebar menu brush size slider, Screw constantly hammering ''.
Gonna have to echo all that bounch said. But in addition to subtool folder, maybe just a better subtool UI in general. Also, finer control over mirror axis. Sculpting with mirror on an angle that's not parallel to the XYZ axis would be the bee's knees
Wouldn't it be sweet if zbrush5... Had subtool folders could paint on texture instead of verts, supported 64 bit, gave back rubs, made sandwiches. Map this to top button on pen and do it with one click for super sexy fun times.
Wouldn't it be sweet if Zbrush5 had... 1. realtime PBR shading for polypainting. 2. Subtool folders and better layer system 3. Better explicit control over zremesher! 4. 64 bit plz! 5. Almighty Gir's suggesiton of importing .FBX files, keeping your material presets as subtools, and your uv islands as polygroups is awesome.…
I'd certainly like to see... 64 bit SUBTOOL FOLDERS Separate layer for polypaint better retopo workflow (just be at least as smooth as Topogun!) paint directly onto model/uv like 3d coat or modo and maybe some kind of basic mesh editing dual materials? I always see people compositing Matcaps in Photoshop... wouldn't it be…