Use color to define your shape, you blended your light to dark as proper on the hair from top to bottom shade wise, but there's nothing to really define the shape of the hair and draw the eye to it (the edges of each strand or the top of each strand, or the "hairs" that make up each strand). Take a look at some miniature…
Thanks guys! Appreciate your input. I have read those remarkable tutorials from Vertex magazine and dota guides, but it seems it didn't really work well for me. I have got to practice more! I am going to repaint the texture during next few days. So here what I got from your answers: a) Make each shape 'pop' better. For…
It looks very cell shaded, not much in the way of extreme highlights or color to make the piece "Pop!". Without that depth of color while the mesh may be lower poly there is nothing to draw the eye or make me say wow. Be more extreme on the fur, make each "chunky strand" pop and give it detail, provide heightlights for the…